Difference between revisions of "Example Widgets"
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* [[Sample Binary Clock Widget]] | * [[Sample Binary Clock Widget]] | ||
* [[Sample RSS Widget]] | * [[Sample RSS Widget]] | ||
+ | * [[Sample RSS Widget in AS3]] | ||
* [[Sample Webcam Widget]] | * [[Sample Webcam Widget]] | ||
* [[Sample Banner Widget]] | * [[Sample Banner Widget]] | ||
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* [[Pendulum Multiplayer]] | * [[Pendulum Multiplayer]] | ||
* [[RootTools]] (.as files, using mtasc and swfmill) | * [[RootTools]] (.as files, using mtasc and swfmill) | ||
+ | |||
+ | Here are sample widgets created using FlashDevelop: | ||
+ | |||
+ | * [[Analog Clock]] | ||
+ | |||
+ | == Virtual Keyboard == | ||
+ | |||
+ | Here's the Virtual Keyboard used by the Control Panel: | ||
+ | |||
+ | * [http://files.chumby.com/widgetexamples/VirtualKeyboard.tgz VirtualKeyboard.tgz] - requires Flash CS3, uses Actionscript 2 | ||
+ | |||
+ | === Using Virtual Keyboard with FlashDevelop === | ||
+ | |||
+ | (originally posted on the forums at http://forum.chumby.com/viewtopic.php?pid=27050#p27050 by "occasional") | ||
+ | |||
+ | Add the VirtualKeyboard.swf as an asset to your FlashDevelop project, then use this code to activate it: | ||
+ | |||
+ | var keyboard:MovieClip = _root.attachMovie("keyboard.swf", "keyboard", _root.getNextHighestDepth()); | ||
+ | keyboard.instance1.accept = function(s:String) { | ||
+ | // this method is called when the user enters a string with the keyboard and hits return | ||
+ | trace("user entered "+s); | ||
+ | } |
Latest revision as of 13:00, 18 August 2011
Here are some Flash source (.fla) files for various types of widgets:
- Sample Clock Widget
- Digital Clock Widget
- Sample Binary Clock Widget
- Sample RSS Widget
- Sample RSS Widget in AS3
- Sample Webcam Widget
- Sample Banner Widget
- Sample Accelerometer Widget
- FlashDevelop/FlickrPhotoViewer
- Pendulum
- Pendulum Multiplayer
- RootTools (.as files, using mtasc and swfmill)
Here are sample widgets created using FlashDevelop:
Virtual Keyboard
Here's the Virtual Keyboard used by the Control Panel:
- VirtualKeyboard.tgz - requires Flash CS3, uses Actionscript 2
Using Virtual Keyboard with FlashDevelop
(originally posted on the forums at http://forum.chumby.com/viewtopic.php?pid=27050#p27050 by "occasional")
Add the VirtualKeyboard.swf as an asset to your FlashDevelop project, then use this code to activate it:
var keyboard:MovieClip = _root.attachMovie("keyboard.swf", "keyboard", _root.getNextHighestDepth()); keyboard.instance1.accept = function(s:String) { // this method is called when the user enters a string with the keyboard and hits return trace("user entered "+s); }