Difference between revisions of "Example Widgets"

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(added FlashDeveloper virtual keyboard notes)
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* [http://files.chumby.com/widgetexamples/VirtualKeyboard.tgz VirtualKeyboard.tgz] - requires Flash CS3, uses Actionscript 2
 
* [http://files.chumby.com/widgetexamples/VirtualKeyboard.tgz VirtualKeyboard.tgz] - requires Flash CS3, uses Actionscript 2
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== Using Virtual Keyboard with FlashDevelop ==
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(originally posted on the forums at http://forum.chumby.com/viewtopic.php?pid=27050#p27050 by "occasional")
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Add the VirtualKeyboard.swf as an asset to your FlashDevelop project, then use this code to activate it:
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[code]
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var keyboard:MovieClip = _root.attachMovie("keyboard.swf", "keyboard", _root.getNextHighestDepth());
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keyboard.instance1.accept = function(s:String) {
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        // this method is called when the user enters a string with the keyboard and hits return
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        trace("user entered "+s);
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}
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[/code]

Revision as of 09:21, 28 January 2010

Here are some Flash source (.fla) files for various types of widgets:

Here's the Virtual Keyboard used by the Control Panel:

Using Virtual Keyboard with FlashDevelop

(originally posted on the forums at http://forum.chumby.com/viewtopic.php?pid=27050#p27050 by "occasional")

Add the VirtualKeyboard.swf as an asset to your FlashDevelop project, then use this code to activate it:

[code] var keyboard:MovieClip = _root.attachMovie("keyboard.swf", "keyboard", _root.getNextHighestDepth()); keyboard.instance1.accept = function(s:String) {

       // this method is called when the user enters a string with the keyboard and hits return
       trace("user entered "+s);

} [/code]